Items
| Name | Item Type | Cost | Default Mods |
|---|---|---|---|
| AA PowerSkin | Light Armour | 20 | None |
| AA ReSkin | Light Armour | 30 | Reinforcement Pattern |
| AA StandSkin | Light Armour | 30 | Stabilisers |
| GES Thermo-Skin | Light Armour | 80 |
2 Charges for protection from Minor THERMAL Environments for 30 mins.
None
|
| AA PowerJack | Medium Armour | 20 | None |
| AA FortJack | Medium Armour | 30 | Integrity Pattern |
| AA ShockJack | Medium Armour | 30 | Shock Distributors |
| AA ToughJack | Medium Armour | 30 | Ablative Layers |
| AA PowerSuit | Heavy Armour | 20 | None |
| AA StandSuit | Heavy Armour | 30 | Stabilisers |
| AA ShockSuit | Heavy Armour | 30 | Shock Distributors |
| AA WeaveSuit | Heavy Armour | 30 | Weave Solidifier |
| GES Enviro-Suit | Heavy Armour | 30 |
2 Charges for protection from Minor THERMAL and RADIATION Environments for 30 mins
None
|
| AA Stalwart Lorica | Assault Armour | 70 |
1 Charge to RESIST a THROUGH or REND
None
|
| GES Scanner | Scanner | 25 |
(Scientist) 1 Charge to Survey, Examine or Sample
None
|
| GES XD-5 Charge Pack | Charge Pack | 15 |
Holds Charges
None
|
| GES XD-10 Charge Pack | Charge Pack | 30 |
Holds Charges
None
|
| AA Re-Arm Nanite Patch | Engineering Device | 10 |
Single-use patch that fully repairs the armour on a single location after it is applied. Requires Engineer
None
|
| AA Harmonic Plasticiser | Engineering Tools | 50 |
Tear 1 charge to halve manual repair time for a single suit of armour.
None
|
| AA Life Preserver | Medical Device | 30 |
Tear 1 charge to reset the target's Death Count to 0. Requires First Aid.
None
|
| AA Decontamination Nanites | Medical Device | 50 |
Tear 2 charges to purge basic illnesses from target. Requires Physician
None
|
| Lensman Corp Oxy-Mask | Breathing Mask | 80 |
2 charges to provide 30 minutes of breathable atmosphere, provides protection from Minor TOXIC Environments while active.
None
|
| AA Light Field | Energy Field | 40 |
1 Global Field Hit. 1 charge to re-power when not in combat
None
|
| AA Power Field | Energy Field | 80 |
1 Global Field Hit. 1 charge to re-power when not in combat
Field Strengthener
|
| AA Blaster Pistol | Light Energy Weapon | 20 | None |
| AA Shock Pistol | Light Energy Weapon | 30 | Shock Bolt |
| AA Penetrator Pistol | Light Energy Weapon | 30 | Penetrator Bolt |
| AA Disruptor Pistol | Light Energy Weapon | 30 | Disruption Bolt |
| AA Blaster Rifle | Medium Energy Weapon | 30 | None |
| AA Fortress Blaster | Medium Energy Weapon | 40 | Integrity Field |
| AA Penetrator Rifle | Medium Energy Weapon | 40 | Penetrator Bolt |
| AA Impact Rifle | Medium Energy Weapon | 40 | Impact Bolt |
| AA Blaster Cannon | Heavy Energy Weapon | 30 | None |
| AA Stun Cannon | Heavy Energy Weapon | 40 | Heavy Stun Bolt |
| AA Shredder Cannon | Heavy Energy Weapon | 40 | Heavy Shredder Bolt |
| AA Ruiner Cannon | Heavy Energy Weapon | 40 | Heavy Ruin Bolt |
| AA Power Blade | Small Melee Weapon | 10 | None |
| AA Penetrator Blade | Small Melee Weapon | 20 | Penetrator Matrix |
| AA Power Sword | Medium Melee Weapon | 20 | None |
| AA Fortress Sword | Medium Melee Weapon | 30 | Integrity Field |
| AA Power Glaive | Large Melee Weapon | 20 | None |
| AA Force Glaive | Large Melee Weapon | 30 | Force Matrix |
| AA Ruin Glaive | Large Melee Weapon | 30 | Ruination Matrix |
| AA Impact Projectiles | Projectile | 15 |
STRIKEDOWN projectiles
None
|
| AA Stun Projectiles | Projectile | 15 |
FREEZE(5) projectiles
None
|
| AA Disruptor Projectiles | Projectile | 20 |
DISRUPT projectiles
None
|
| AA Neural Projectiles | Projectile | 25 |
KNOCKOUT(10) projectiles
None
|
| AA Shredder Projectiles | Projectile | 30 |
REND projectiles
None
|
| AA Power Shield | Shield | 20 | None |
| AA Gyro-Shield | Shield | 30 | Compensator Matrix |
| AA Fortress Shield | Shield | 30 | Integrity Field |
| AA E-AB Shield | Shield | 30 | Energy Absorption Matrix |